
Building Flatpack Furniture
There’s nothing more relaxing than building flatpack furniture, so we know you’re going to enjoy your time at HØLM. All our furniture is modular, much like the store itself, so each shift is never quite the same.
Build flatpack furniture and decorate showroom displays during the night shift in a giant Scandinavian furniture store, while demonic creatures hunt you through its ever-changing halls.
It’s December 1996.
Finnish furniture giant HØLM has opened its first superstore in Norway, and you’ve been hired for the night shift. Your job is simple: get the showroom displays ready for opening.
You have three responsibilities:
Modular flatpack furniture that you physically assemble from individual parts using manuals and joinery.
Use your creative flair and make every display a work of art!
Your shift is complete when all your work is done, so the sooner you complete your tasks, the sooner you can leave!
Building flatpack furniture, furnishing the displays, and staying alive.


There’s nothing more relaxing than building flatpack furniture, so we know you’re going to enjoy your time at HØLM. All our furniture is modular, much like the store itself, so each shift is never quite the same.

As well as furniture, you might need to add some extra items to each display. Televisions from our Electronic Department, armchairs from Soft Furnishing, shelves from Storage.
Use your creative flair and make every display a work of art!

Due to unusually high staff turnover on our night shifts, a small number of workplace concerns have recently come to our attention:
We’re sure these are just the delusions of sleep-deprived, disgruntled employees.
A procedurally generated superstore with changing departments, pathways, displays and stock each shift. Hands-on furnishing and decoration, with furniture and props throughout the store—every item is a physics item! Single-player, with PSX-inspired visuals.
Select a screenshot to view it larger.
Game descriptions, screenshots, artwork, the trailer, and permission to record, stream, and monetise demo coverage.
Press enquiries: [email protected]